Chris Sawyer’s original Rollercoaster Tycoon 3 (RCT3) made its way from PC to mobile devices courtesy of Frontier Developments. We can now forget about the free-to-play nightmare Rollercoaster Tycoon 4 Mobile, which was more or less a slap in the face for avid fans of the series. In RCT3, you will receive an authentic port with no timers and pay-to-win mechanics.
In Rollercoaster Tycoon 3, you are the operator of your own theme park. With this comes plenty of responsibility in taking care of your finances, building up your attractions, and keep your guests happy and satisfied. There is a lot to do when managing your theme park, so there is rarely dull moment.
In the campaign mode, you will start out as an apprentice and work your way up in different scenarios and pre-built themes. You are tasked with several objectives while growing the business to a massive success. Alternatively, if you’re more into building up your own park from scratch, you can go into Sandbox mode where the world is your oyster.
As a port to PC, there is no shortage of content and hours of gameplay. The main issues surrounded the controls, which did take some time getting used to. A thorough tutorial is available to help guide your goals and objectives, but precision in your developments such as creating paths has a learning curve steeper than what you would find on PC.
The biggest issue was its responsiveness, or lack thereof. This can be a frustration at times when you’re selecting a building and managing various rides and attractions. A bit of fine tuning still needs to be had here, as it can build up a ton of frustration for tycooning.
Although you can build more efficiently in the PC version, having RCT3 on your mobile device where ever you go is a nice addition to the franchise and for die hard fans. For $4.99, you’re getting a complete PC game with plenty of in-game content to work with. Keep in mind that this is an older game, which first launched in 2004 but I highly recommend picking this up for long gameplay sessions.