The Great Tree of Mana is in danger, and it’s up to Sumo to heed the call to greatness and adventure. “Adventure of Mana” is a detailed, classic-style RPG that requires players to infer their objectives and to keep track of their quest status in the game. This title is a remake of the original “Final Fantasy Adventure” that was on the original GameBoy, but I never played the original and will be evaluating it strictly in regards to how well of a mobile gaming experience it is. After several weeks with the game, I have concluded that this is a challenging title that requires patience, thought, and problem-solving skills that I would recommend for veterans of the RPG genre or for those looking for a game to play on a long train ride. This is not a title I would recommend for anyone looking for a casual or light-hearted experience.
The controls for this title are intuitive if you have played other open-world mobile titles; it helps to imagine a GameBoy D-pad on the left (or even an invisible thumb stick) and picturing the buttons on the bottom as your classic A and B buttons. The control stick will automatically adjust regardless of where you place your thumb, but I usually found it helpful to use the bottom left hand corner as my control pad area. Sometimes, however, boss battles can get heated, and you may want to drag your finger around to avoid your enemies. The game will automatically adjust to your new location, and so the controls won’t be a problem regardless once you are used to them. The game doesn’t have a tutorial, so it might take a bit of a practice to get the hang of the controls, but once I stopped trying to guide Sumo which direction to walk in by dragging my finger all around the screen, the experience became much smoother. But as is pictured below, the control stick will adjust.
This game is $13.99, and so I was looking for more than I would for a game that was .99 cents or even free. Having played the game for over three hours, however, I can definitely say that it exceeded my expectations and offered an extensive amount of content for this cost. The monsters (very much harkening to traditional Final Fantasy games) were challenging and well-designed. At one point, players have to leave a creepy manor to find a magic mirror and foil the butler’s lies. He’s protecting the count who has stolen away your companion, Fuji. Players must infer that they have to fetch the mirror in a southern cave as clued in from one of the other guests that are taking refuge from their travels. There isn’t anything that tells you what your objectives are or a menu that keeps track of your quests. One quick tip to get around this is to take pictures of cut scenes so that you can keep track of your progress. Players can always go back and talk to the other NPC’s in a game to help them remember where they were or what quests they were working on, but the in-game world is large and often winding, so pictures really will help keep track of your progress.
All that said, the quests are well-designed and require multiple steps. While trying to rescue your party member, Fuji, you must go through a mine, but in order to go through the mine, there is another place and another item you will have to assess your need of and acquire it before you can continue. The the music for this game is very memorable; there is even a dwarven home you enter that really reveals that there was a lot of thought put into how music creates ambiance in the game. There were many creative and well-thought out decisions that seemed to have gone into this title, and it was a pleasure to play through. If you like adventures, classic-style RPG’s, and magic, this will be worth your time.